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By Leigh Grossman
By Leigh Grossman
By Leigh Grossman
By Robert Altomare
By R. Scott PeoplesSpells Search
| Category | Name | Cost | Term | |
| Fire | fire creature IV | 81 | ||
| creates a Table IV creature from fire, which is controlled by the spell’s caster. This creature, while real, is not substantial. It cannot hit or be hit, although it appears quite solid. A fire giant or fire dragon could be created this way. | ||||
| Fire | fire creature III | 27 | ||
| creates a Table III creature from fire, which is controlled by the spell’s caster. This creature, while real, is not substantial. It cannot hit or be hit, although it appears quite solid. A fire troll or fire whale could be created this way. | ||||
| Fire | fire creature II | 9 | ||
| creates a Table II creature from fire, which is controlled by the spell’s caster. This creature, while real, is not substantial. It cannot hit or be hit, although it appears quite solid. A fire horse or fire shark could be created this way. | ||||
| Fire | fire fur | 8 | day | |
| covers a creature with invisible “fur” which will burn if touched. | ||||
| Fire | fire snappers | 1 | ||
| creates 2–12 (2d6) peanut-sized nodules. If stepped upon, they explode loudly but harmlessly. Like caps. | ||||
| Fire | fireball | 4 | ||
| a fireball is a fist-sized ball of flame that shoots from the caster’s hand and bursts on impact with its target. It hits and does damage as a +2 stun. Its range is the caster’s EYE x 10 feet. The burst of a fireball has very little explosive power but can be used to ignite flammable targets. | ||||
| Fire | fire hail | 4 | 100 square feet | |
| causes a brief hail of fire to fall. All creatures within it sustain a +1 stun. If it is already hailing, the spell’s effects are much greater and the stun is at +2. | ||||
| Fire | fire object | 2 | cubic foot of mass/hr | |
| will create any object in fire. This spell can be used to temporarily create ladders, swords, shields, etc., all of which will remain solid for the duration of the spell. The caster can choose to end the spell prematurely (for example, to make a bridge disappear after he or she has crossed it, trapping pursuers on the opposite river bank). | ||||
| Fire | fire tsunami | 70 | hr | |
| a 30 foot high, 150 foot long wall of fire that races across the land. Anyone caught directly in its path is doomed. Useful for opening up recalcitrant cities. | ||||
| Fire | fire vision | 10 | 1 mile radius/minute | |
| allows the spell’s caster to look through any fire within the area of the spell. Effectively turns fires into eyes which can see what the fire illuminates. For example, a character casting this spell outside a house might be able to see the kitchen through the cooking fire, the study through lit candles, the hallway through rush-lights, etc. | ||||
| Fire | fire sending | 8 | ||
| allows the spell caster to send an image of his or herself to a distant location where it can speak and act as the caster chooses. The wizard must be totally undisturbed and devote his or her entire concentration on the sending to maintain it. Sendings are insubstantial, and not quite opaque—always in the exact image of the caster. They can be cast anywhere within a range of (INT + magic level) miles. Maintaining a sending is draining, and a magician must spend one hour immediately afterward resting for each five minutes of time spent concentrating on the spell. A fire sending must be cast through fire. It can, for example, be made to appear in a fireplace, a campfire, or any other source of flame. | ||||
| Fire | fire rain | 2 | 100 square feet | |
| causes a brief rain of fire to fall. All creatures within it sustain a stun. If it is already raining, the spell’s effects are much greater and the stun is at +1. | ||||
| Fire | firegate | 35 | ||
| enables a wizard to teleport from one fire to another anywhere else in the world. This can be dangerous if one is not protected from the effects of heat and flames. | ||||
| Fire | fire script | 5 | letter | |
| 5/letter ◊◊◊ permanent glowing letters that cannot be erased by non-magical means. perfect for inscriptions on monuments, since you can read them quite well at night. | ||||
| Fire | firefry | 32 | ||
| this spell allows a wizard to create an explosive and immense fireball anywhere within his or her clear line of sight. Creatures directly hit by a firefry sustain a +10 stun; within a five foot radius a +5 stun; within a ten foot radius a +3 stun; within a fifteen foot radius a +1 stun; within a twenty-five foot radius a stun. This spell can be suicidal if cast in a confined area. | ||||
| Fire | firetip | 6 | ||
| the spell is cast on a missile weapon and lasts about a day before dissipating. If the missile scores a hit on a creature within that time, it explodes after impact, causing a +4 stun in addition to the normal damage done by the missile. The missile—as well as possibly the victim of the missile—is obliterated by the explosion. | ||||
| Fire | firetrap | 15 | year | |
| puts a trap on an object—such as a lock—which causes a +4 stun on any creature other than the caster which touches that object. | ||||
| Fire | firesword | 5 | hr | |
| creates a three foot long weapon—it need not be a sword—of the caster’s choice. The weapon does no special damage but its wielder cannot be disarmed. | ||||
| Fire | firewater | 1 | gallon/day | |
| will make any liquid feel/taste as if it’s burning. | ||||
| Fire | flame web | 7 | 100 square feet | |
| creates a web of flames that can be cast over an area such as a doorway or pit or can be used to simply cover an area of ground. The strands of flame in the web are about 6 inches apart. They are as strong as good cord and are not easily cut through. Anyone who touches a flame web sustains a +1 stun. | ||||



